DOI: https://doi.org/10.30884/seh/2026.02.06
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Victoria V. Rostovtseva1, Anna A. Mezentseva1, Emil R. Imameev1, 2, Yaroslav O. Sizov1, Alexandr V. Latanov2, Marina L. Butovskaya1
1 Institute of Ethnology and Anthropology of the Russian Academy of Sciences, Moscow, Russia
2 Lomonosov Moscow State University, Moscow, Russia
ABSTRACT
Human social behavior is a result of complex interplay of numerous factors, personality traits and emotional reaction being among the basic agents for regulation of social relationships and stability of social networks. Fairness and moralistic punishment presumably evolved as instruments for strengthening ingroup cooperation. Contrary to traditional game-theoretic assumptions, humans often deviate from Nash strategies in cooperation. Emotions were thought to be among the sources of such ‘irrationality’. We explore how do emotional reactions and participants' personalities interplay to modulate prosocial and punishing behavioral strategies. Participants engaged in a sequence of one-shot dyadic games, interacting face-to-face with the same-sex partner, who was a part of the experiment (‘actor’). Emotions were provoked by an extremely unfair and impudent decision of the partner. The tendency to punish unfair partner at own cost was associated with proactive aggression of participants. Counterintuitive, proactively aggressive men refrained from punishment, while proactively aggressive women, were prone to punish. Men also cooperated more often, than women, despite bad partner's reputation. Similar effects, but related to psychological comfort, were also revealed: ‘agreeable’ and ‘introvert’ participants cooperated more often with unfair partner, while ‘extraverts’ defected. Our results indicate that emotional load in combination with basic personality dispositions generate sex-specific patterns of ‘irrational’ strategic decisions, prioritizing ‘costs’ and ‘benefits’ outside the payoff matrix of the game.
Keywords: cooperation, prosocial punishment, emotions, aggression, Big Five, decision-making, game theory.
INTRODUCTION
Ultrasociality is one of the key human features, evolved, among others, as a result of developed cognitive abilities, language, and culture (Butovskaya and Rostovtseva 2021; Rostovtseva 2026). Advanced cooperative skills have enabled humans to master ecological and evolutionary niche construction, develop unique adaptability through technology (Laland and O’Brien 2011; Laland et al. 2016; Leonard 2018; Rainey 2023), organize life in large-scale societies (Turchin 2013). Unlike other species, human cooperation extends beyond kinship to include interactions with unrelated individuals and complete strangers, even in situations with no future opportunity for reciprocation (Melis and Semmann 2010; Henrich and Muthukrishna 2021). This remarkable capacity is further regulated by external enforcement of prosocial behavior, such as cultural norms, morality, ideas of social justice and their control via legal institutions (de Almeida 2020; Bu-tovskaya et al. 2022).
In the twentieth century, cooperative processes were widely studied within the framework of economic game theory (von Neumann and Morgenstern 1944; Nash 1950, 1951; Luce and Raiffa 1957; Rapoport and Chammah 1965; Axelrod 1984). One of the most remarkable achievements of game theory of those times was the development of the concept of Nash equilibrium (Nash 1950, 1951). Nash strategies came to be considered ‘rational’ behavior. Traditional economic game theory assumed that humans are (or should be) ‘rational’ actors seeking to maximize individual payoff. However, empirical evidence that emerged later clearly demonstrate that humans often deviate from following Nash strategies, both in experiments and in real life (Henrich et al. 2004; Gintis 2014). Today we know that fully ‘rational’ human beings (Homo economicus) do not exist (Henrich et al. 2004; Levitt and List 2008; Urbina and Ruiz‐Villaverde 2019). Recognizing that rationality per se is a very sophisticated concept, in this study, we explore how inherent human features such as emotions, personality and sex differences impact human strategic behavior.
In our study, we make use of experimental game theory to investigate multiple facets of human prosocial behavior such as trust and trustworthiness (Rostovtseva et al. 2023a; Rostovtseva 2024), costly punishment of antisocial behavior (Fehr and Gächter 2002; Balliet et al. 2011a; Wu et al. 2022), the dynamics of cooperation and prosocial expectations in a series of experimental interactions. We explore the following behavioral tendencies: (1) the extent to which individuals are willing to engage in costly punishment of antisocial behavior when interacting face-to-face with an explicitly unfair partner, (2) an individual's capacity to maintain cooperative intentions towards an interaction partner, even after that partner has broken their trust, (3) an individual's expectations about the future cooperative intentions of a partner with a known negative reputation – after that partner demonstrates willingness to cooperate. To test these behavioral tendencies, we used one-shot dyadic economic games: Prosocial Punishment Game (explores punishing dispositions) (Peysakhovich et al. 2014; Rostovtseva et al. 2023b), Prisoner's Dilemma game (explores cooperative tendencies) (Rapoport and Chammah 1965; Axelrod 1984; Rostovtseva et al. 2020), Ultimatum Game (estimates sense of fairness and prosocial expectations) (Güth et al. 1982; Ensminger and Henrich 2014; Rostovtseva et al. 2023b).
These behavioral tendencies, while important to human society, highlight a key tension: from classical game theoretic perspective, they appear ‘irrational’, at least from short-term perspective. Consider costly prosocial punishment, a mechanism essential for maintaining long-term cooperation (Fehr and Gächter 2002; Balliet et al. 2011a; Frey and Rusch 2012; Butovskaya and Rostovtseva 2021; Wu et al. 2022; Rostovtseva 2026). Prosocial punishment has deep evolutionary roots (Raihani et al. 2012), and plays important role in large-scale human societies, where selfishness, free-riding, and cheating are spreading easier compared to traditional small-scale communities (Frey and Rusch 2012; Butovskaya and Rostovtseva 2021, although see: Henrich et al. 2006). From a strict payoff-maximizing standpoint, sacrificing one's own resources to punish antisocial strangers seems pointless. The same can be said for trying to cooperate with someone known for untrustworthiness, especially under condition where cooperation is extremely vulnerable to exploitation (e.g., in one-shot Prisoner's Dilemma game, where defection of all players is the only ‘rational’ equilibrium) (Rapoport and Chammah 1965; Axelrod 1984).
All these aspects of human prosociality have been already extensively investigated in a huge number of studies worldwide (to mention just a few reviews and meta-analyses: Balliet 2010; Balliet et al. 2011a, 2011b; Balliet and Van Lange 2013a, 2013b; Thielmann et al. 2020; Spadaro et al. 2022, 2023). However, most of the studies concentrate on ‘neutral’ interactions, either examining behavior in completely anonymous settings (with limited, if any, information about the interaction partner) or incorporating some degree of personalization (such as displaying a photo or video of the partner) (Rostovtseva 2026). These experiments offer valuable insights into broad patterns of human trust, punishment, and cooperation, as well as sense of fairness in relatively neutral settings. However, given that humans are deeply emotional creatures, there is no wonder that emotions pervade virtually every facet of human experience. Real-life scenarios involving trust, trustworthiness, fairness, and other prosocial or selfish interactions are often highly tuned with emotions. Consequently, a key issue for understanding cooperation in the real world is to examine how emotions modulate prosocial responses.
The interplay
between emotions and reasoning in cooperative contexts
is not a novel topic (see, e.g., Frank
1988). Nowadays, the role
of emotions in prosocial behavior and economic decision-making is widely studied by various branches of psychology, economics
and neu-roscience (Serra 2021; Van Kleef and Lelieveld 2022; Al-Shawaf
and Shackelford 2024). Closest to our study is the neuroeconomic concept of emotional
modulation of decision-making (Lempert and Phelps 2014; Serra 2021; Dennison et al. 2022). This field examines how the
decision itself, or its outcome, induces an emotional reaction that then modulates
behavior in economic contexts (Lempert and Phelps 2014; Serra 2021). These studies
typically aim to understand how emotional arousal shifts choices, and predict or
modulate decision-making by fixing or manipulating emotional reactions and accompanying
physiology (Lempert and Phelps 2014; Bossaerts 2021; Serra 2021).
Our experiment examines prosocial behavior in an emotionally charged environment. We established this setting by directly manipulating participants' experiences in experimental games. Participants' interaction partners in our experiment were actually members of the research team (‘actors’) making their decisions according to a unified study protocol. ‘Actors’ were introduced to the participants as fellow study subjects. We began with the Trust Game (Rostovtseva et al. 2023a; Rostovtseva 2024) to provoke negative emotions. Negative affect was induced from the start of interactions by an extremely unfair and impudent decision of the partner (‘actor’). Consequently, those participants that entrusted their funds to the partner in the context of the Trust Game were left emptyhanded. They watched as their partner, face-to-face, announced the decision, resulting in a complete loss of the participant's initial points and their corresponding monetary value.
Beyond manipulating the experimental environment, we also explored the role of individual differences in personality. We assessed these using two sets of self-reported measures: Reactive/Proactive Aggression (Raine et al. 2006) and the Big Five personality traits (Rammstedt and John 2007; Shchebetenko 2014). Such traits represent baseline behavioral predispositions and reactions of individual, which we expected could influence decision-making in emotionally charged contexts. We anticipated that reactive aggression, which is often considered an emotional aggressive response, would be particularly relevant to punishing behavior. We also expected that the Big Five personality traits, which encompass dimensions related to both emotionality and sociability, could influence behavior across a range of experimental scenarios.
Our study prioritized capturing the complexity of real-life social interactions, despite possible loss of some degree of rough experimental control (internal validity). We believe this emphasis on external validity makes up a key strength of our investigations.
DATA AND METHODS
The aim of our experiment was to explore cooperation and prosocial punishment under high emotional stress. Participants of the study were 173 individuals, young Russian men (N = 85) and women (N = 88), predominantly students aged 17 to 31 years (mean age 21 ± 2.5 y.) residing in Moscow. All participants were native Russian-speakers. Individual cooperative and punishing tendencies were tested in a series of one-shot dyadic economic games adopted from game theory: Trust Game (TG) (Kreps 1990; Berg et al. 1995), Prosocial Punishment Game (PPG) (Fehr and Gächter 2002), Prisoner's Dilemma (PD) (Rapoport and Chammah 1965; Axelrod 1984), and Ultimatum Game (UG) (Güth et al. 1982). Each of these games is designed to estimate individual proneness to (1) trust and behave trustworthily, (2) punish unfair behavior; (3) cooperate or free-ride; (4) behave fairly under threat of sanctions. Decisions in the games resulted in payoffs in points according to certain game rules or payoff matrices. Participants were informed that at the end of experiment all their individually earned points will be transferred into real money, but the exact exchange rate was not disclosed. At the end of experiment each participant received a payoff up to 1000 RUB, but highly dependent on individual performance. The sequence of the games was fixed as listed above, and was the same for each participant. However, participants were not informed on the essence, sequence, and number of the games beforehand, the rules of each game and the payoff structure was explained only prior to each certain game. The games were played face-to-face, that is, each participant made decisions directly facing the same-sex interaction partner. Each couple of decisions was provided with an immediate feedback on the outcome of the interaction.
Experimental Games
The first game in a sequence
was the Trust Game (TG), which is a two-player game where one player acts as the
trustor and the other as the trustee. While many TG variations exist (Kreps 1990;
Berg et al. 1995; Breuer et al. 2016; Andreozzi et al. 2020), we used a version where the
trustor makes a binary choice (either keeps or entrusts the whole amount of the
endowment to the trustee), while the trustee has a range of options how much to
return to the trustor (Jaeger et al. 2022;
Rostovtseva et al. 2023a). The trustor
began with an endowment of 100 points and decided whether to keep it or entrust
it to the trustee.
If entrusted, the points were multiplied by the experimenter by the factor of six.
The trustee, now possessing 600 points, then determined how much to return to the
trustor: any amount from 0 to 600.
The second game was the Prosocial Punishment Game (PGG) (Fehr and Gächter 2002; Rostovtseva et al. 2023b), and was played only if in the first game participant did entrust the endowment to the trustee. Entrusting their funds, participants always received an unfair return. In the subsequent PGG they had an opportunity to punish an unfair behavior of the interaction partner at own cost. For this game, the participant was endowed with a new budget of 100 points, and could either (1) keep all 100 point without imposing any punishment on the unfair partner, (2) invest 50 points out of 100 to take away half of the points (300 points) from the unfair partner (‘moderate punishment’), or (3) invest all 100 points out of 100 to take away all points (600 points) from the interaction partner (‘extreme punishment’). Importantly, the points taken away from the unfair partner did not go to the participant, but were simply removed from the game.
The third interaction was the Prisoner's Dilemma (PD) (Rapoport and Chammah 1965; Axelrod 1984; Rostovtseva et al. 2023b). In this game, two players make simultaneous choices without any verbal or other intended communication: to cooperate or to defect. The subsequent payoffs are structured as follows: mutual cooperation yields 60 points for each player, while mutual defection yields 30 points for each. If one of the interaction partners cooperates and the other defects, the defector receives a substantial 100 points, leaving the cooperator with zero payoff. While mutual cooperation yields the highest total payoff (120 points for pair), game theory suggests that defection is the only ‘rational’ individual strategy in this game (Nash equilibrium) (Nash 1950, 1951). Cooperation in the PD is risky because a cooperator receives nothing if the other player defects, while defection may bring the highest possible individual payoff (100 points) or at least 30.
The last game was the Ultimatum Game (UG) (Güth et al. 1982; Rostovtseva et al. 2023b). In the UG, a participant was endowed with a new 100 points, and had to suggest how to distribute them between self and the interaction partner. Any kind of distribution could be suggested, including 0/100, but if the interaction partner would not accept the suggestion (by any personal reasons), both partners end up with zero payoff. If the interaction partner accepts the suggestion, the points are shared according to the proposition of the participant. The suggestion could be made only once. Again, any prior communication was prohibited.
Manipulation of Emotional Load
To ensure an emotionally charged environment of the experiment, participants interacted with partners who were part of the research team (‘actors’), who made provocatively unfair decisions from the very beginning of the experiment. There were two ‘actors’ involved in the study – one male and one female – who were of the same nationality and belonged to the same age cohort as the participants of the study. All male participants interacted with the same male ‘actor’, and all female participants with the same female ‘actor’. The ‘actors’ made their decisions according to the study protocol, acting independently of participants' decisions. In the first interaction – TG – the participant of the study was always in a role of trustor, and the ‘actor’ always took the role of trustee. ‘Actor’ always kept all funds entrusted by a participant, leaving the trustor (participant) emptyhanded. This first decision set the general tone for the experiment, being extremely unfair to a participant who entrusted all own funds to the partner. In the following PGG the ‘actor’ did not make any decision, while the participant decided whether and how to punish an unfair partner. In the third game – PD – the ‘actor’ always chose to cooperate, and in the last game – UG – the ‘actor’ accepted suggestions of only those participants, who distributed not more than 50 % of the endowment in their own favor. Participants of the study were not aware they were interacting with ‘actors’. Instead they were informed that they are facing the same kind of the study subject as they are.
Personality Measures
Our study involved two self-reported personality questionnaires: (1) the Reactive-Proactive Aggression Questionnaire (RPQ) (Raineet al. 2006), and (2) a 10-item short version of the Big Five Inventory (BFI-10) (Rammstedt and John 2007).
The RPQ is used to assess reactive and proactive types of aggression, which are known to be two distinct forms of aggressive behavior (Merk et al. 2005; Romero-Martinez et al. 2022). Researchers generally describe proactive aggression as more provoking, goal-oriented, and less emotionally-driven, while reactive being more characterized by emotional lability, impulsiveness, as affective aggressive response. The questionnaire consists of 23 items (statements) each rated on a three-point scale (from 0 to 2: 0 – ‘never do this’, 1 – ‘sometimes do this’; 2 – ‘often do this’). It yields separate scores for reactive and proactive aggression, calculated by summing the ratings for individual items (accounting for several reversed items). The RPQ has been used extensively in studies across many cultures (Fung et al. 2009; Tharp et al. 2011; Cima et al. 2013; Pechorro et al. 2017; Chen et al. 2024). We used a well-established Russian translation of the RPQ, which has been tested on Russian populations before (Lazebny et al. 2020). Since both subscales of the RPQ are known to be highly correlated between each other, we followed the developers’ recommendations, and used residualized scores as measures of pure reactive and pure proactive aggression (Raine et al. 2006).
The BFI-10 was used as an official Russian adaptation of the original version of the questionnaire (Shchebetenko 2014). It consists of 10 statements each rated on a five-point scale (from 1 – ‘fully disagree’ to 5 – ‘fully agree’). The questionnaire has five-factor structure, assessing such traits as agreeableness, extraversion, conscientiousness, neuroticism, and openness to new experience. Scores for each subscale are calculated by summing up the ratings for individual items (accounting for reversed items).
Experimental Procedure
Upon arrival, participants were seated in a room where they provided written consent, completed demographic and psychological questionnaires, and underwent some unrelated measurements. Subsequently, each participant was taken individually to a separate room and met by the experimenter. Shortly after, the second ‘participant’ (‘actor’) was brought into the same room, and both were seated facing each other at the table. The same experimenter, wearing neutral clothing and a face mask to prevent emotional cues, conducted the entire experiment. Participants were instructed to avoid any verbal or intentional nonverbal communication unless specifically asked to. The experimenter explain-ned the rules of each game to both players prior to each interaction. In each game, participants announced their decisions aloud, and then the experimenter announced the results of the interactions. The only exception was the PD game, where participants secretly wrote down simultaneously their decisions (cooperate/defect) on provided papers, before announcing them aloud. Throughout the experiment, both players maintained full visual contact. At the end of the games, participants received their monetary payoffs, and were walked out of the experimental space.
Participants in this study were recruited from diverse educational Moscow institutions. To maintain the integrity of the experiment, it was crucial that participants who had completed the study did not disclose information about the experimental procedure (especially about the fact that the second player was constantly making extremely unfair decisions). To ensure this, we employed two primary strategies: inviting groups from each institution only once, and ensuring participants waited for their turn in the first experimental room not being able to communicate with those who had already participated. To further minimize possible recognition, the actors changed their hair and clothing styles (changed t-shirts, jackets, accessories, hats, glasses) before each interaction with a new participant.
RESULTS
Only three participants declined to entrust their 100 points in the initial TG. This decision had a cascading effect, preventing them from disappointment in the TG and precluding their participation in the subsequent PGG (prosocial punishment of the unfair response). Consequently, these participants were removed from the analysis. The remaining 170 participants all trusted their partner with their 100 points. However, in every instance, the partner (‘actor’) chose to keep the entire multiplied amount of 600 points, demonstrating a lack of reciprocity.
Analysis of Decisions
Figure 1a demonstrates that, following an unfair partner's decision, most participants chose not apply costly punishment in the following PPG. However, as depicted in Figure 1b, females were more inclined to use punishment than males. Since the frequencies of ‘moderate’ and ‘extreme’ types of punishment did not differ considerably, we combined these two types into a single category, ‘punishment’, for the further analysis. A chi-squared test of independence considering two options (not to punish, punish somehow) confirmed that the use of costly punishment in response to the unfair partner differed significantly between the sexes, with women applying it more frequently (43 % of women) than men (25 % of men): X2 = 6.141, df = 1, p = 0.013.

Fig. 1. Distributions of decisions in the Prosocial Punishment Game
Strategy in the PPG: not to punish (kept the 100 points, refrained from punishing
the partner), punish (invested 50 points out of 100 to reduce the partner's funds
by half; ‘moderate punishment’), punish extremely (invested their entire 100 points
to take away all of the partner's funds; ‘extreme punishment’).
(a) Relative frequencies for the total
sample (N = 170) are displayed; (b) relative
frequencies for men (N = 84) and women (N = 86) are displayed.
As shown in Figure 2a, the distribution of decisions in the subsequent PD game was shifted towards defection, which is not surprising. However, even after the negative experience in the first TG, the overall cooperation rate remained relatively high, with 43.5 % of participants choosing to cooperate. A chi-squared test of independence revealed significant sex differences in decisions (X2 = 6.812, df = 1, p = 0.009), with women defecting more frequently (66.3 % of women) than men (46.4 % of men) (Fig. 2b). No significant associations between decisions in the PPG and the subsequent PD game for either men or women were revealed (based on a chi-squared test of independence). That is, the decision to cooperate in the Prisoner's Dilemma was not related to whether the participant had used prosocial punishment in the preceding game.

Fig. 2. Distributions of decisions in the Prisoner’s Dilemma
(a) Relative frequencies for the total sample (N = 170) are displayed; (b) relative frequencies for men (N = 84) and women (N = 86) are displayed.

Fig. 3. Association of decisions between UG and PPG
The frequencies of decisions in Prosocial Punishment Game (PPG) per type of decisions in the Ultimatum Game (UG) are presented. Decisions in PPG: not to punish (kept the 100 points, refrained from punishing the partner), punish (invested 50 points out of 100 to reduce the partner's funds by half; ‘moderate punishment’), punish extremely (invested their entire 100 points to take away all of the partner's funds; ‘extreme punishment’). Decisions in UG: self-favoring (distributed more than 50 % of the endowment in own favor), fair share (proposed equal split). (a) Distributions for female sample (N = 84); (b) distributions for male sample (N = 80).
After the PD, participants moved to the UG, where they proposed
a split of 100 points. A key feature of the UG is that the partner could reject
the proposed split, resulting in both players receiving nothing. Only four men and
two women offered their partner more than 50 % of the endowment. A majority of participants
(51.2 % of men and
59.3 % of women) proposed an equal split (fair share), while the rest proposed splits
that favored themselves. Given a low number of partner-favoring suggestions, we
focus further analysis only on two types of decisions: equal split and self-favoring
suggestions. As indicated by the percentages of equal split offers mentioned above,
there were no significant sex differences in the UG decisions (this was also confirmed by a Mann-Whitney U-test on the raw, continuously
scaled decisions). However, sex differences were revealed in associations
between decisions in the UG and punishing decisions in the PPG. According to a chi-squared
test of independence, women who proposed an equal split (fair share) in the UG were
prone to apply ‘extreme punishment’ in the PPG (X2 = 11.112, df = 2,
p = 0.001) (Fig. 3a). This association was not evident in men (Fig. 3b).
This section of our findings highlights significant sex differences in responses to unfairness and breaches of trust. Under conditions of high negative emotional stress, women were more inclined to punish unfair behavior and less inclined to cooperate following an experience of partner untrustworthiness. Moreover, only among women was the strict equality of distributions in the Ultimatum Game positively related to propensity for extreme costly punishment.
Impact of Personality on Punishing and Cooperative Decisions
In this section, we tested how personality traits affected decisions in the experiment. First, we focus on the proactive and reactive aggression measures. Due to incomplete responses to the questionnaire, only 161 participants (81 men and 80 women) were included in the analysis. Raw proactive and reactive aggression scores were nearly symmetrically distributed. Men on average scored higher on proactive aggression, whereas women scored higher on reactive aggression, ho-wever, according to an independent-samples t-test, these differences were not significant in either case. The high correlation between the proactive and reactive subscales (Pearson's r = 0.537, p < 0.001) reinforced the decision to use residualized scores, as measures of pure proactive and reactive aggression in the further analyses (see Methods). In case of residualized measures, men on average scored higher on proactive aggression, however, the sex difference was also non-significant.
We observed that individual aggressiveness only influenced behavior within the context of costly prosocial punishment (decisions in the PPG). Across all other games, aggressiveness had no any impact on behavior. In the PPG, only proactive aggression had a significant effect. Interestingly, the effect of proactive aggression diverged by sex. Men high in proactive aggression showed a decreased propensity to apply costly punishment, while women high in proactive aggression exhibited the opposite pattern, displaying an increased inclination to punish. Figure 4 illustrates this result. The supporting statistics is presented in Table 1.
The BFI-10 personality traits were approximately
symmetrically distributed, except for openness to new experience, which was negatively
skewed. Independent-samples t-tests revealed no significant sex differences in agreeableness,
conscientiousness, and extraversion. However, women scored significantly higher
than men in neuroticism (N = 169, t = –3.850, df = 167, p < 0.001) and also in
openness to new experience, according to an independent-samples
Mann-Whitney U-test
(N = 169, U = 4383.0, p = 0.009).

Fig. 4. The effect of proactive aggression on decisions in PPG
Strategy in the Prosocial Punishment Game (PPG): not to punish (kept the 100 points, refrained from punishing the partner), punish (a combination of both ‘moderate’ and ‘extreme’ punishment, when participant invested at least half of the own endowment to punish unfair behavior of the interaction partner). Proactive aggression scores are presented as standardized residualized measure (see Methods). N = 161.
Table 1
Association between prosocial punishment,
proactive aggression and sex of participants

Note: The results of a binary logistic regression are presented. Dependent variable: decisions in the PPG (1 = punish, 0 = not to punish). Predictors: participant's sex (test category: female), proactive aggression (continuously scaled residualized scores), and interaction of these two. N = 161. B – regression coefficients, R2 – Nagelkerke R-squared; p – statistical significance.
Our analysis revealed that only two of the Big Five personality traits – agreeableness and extraversion – significantly affected participants’ behavior. These traits had significant impact only on cooperation (decisions in the PD), and were not involved in punishing decisions, or behavior in the context of the UG. Both men and women scoring high on agreeableness and low on extraversion were more prone to cooperate in the Prisoner's Dilemma game, despite previous unfair behavior of the interaction partner. Accordingly, not agreeable and extravert individuals defected in the PD more frequently. This result is illustrated in Figure 5. Supporting statistics is presented in Table 2.

Fig. 5.
An impact of agreeableness and extraversion on cooperation
in Prisoner’s Dilemma
(a) An impact of agreeableness trait on cooperation in Prisoner's Dilemma (N = 170); (b) an impact of extraversion trait on cooperation in Prisoner's Dilemma (N = 170). The visualization was created using introdataviz package for R (Nordmann et al. 2022).
Table 2
Association between cooperation, extraversion
and agreeableness of participants

Note: The results of a binary logistic regression are presented. Dependent variable: decisions in the PD (1 = cooperate, 0 = defect). Predictors: participant’s sex (test category: female), extraversion (continuously scaled scores), and agreeableness (continuously scaled scores). N = 170. B – regression coefficients, R2 – Nagelkerke R-squared; p – statistical significance.
DISCUSSION
As it has been mentioned
in the introduction, economic games are considered to be one
of the effective modern methodologies for testing models of social evolution in
humans, particularly, the evolution of cooperation and sharing of limited resources.
Since childhood, children across cultures prefer to act prosocial in distribution
of limited food resources toward familiar and unfamiliar children (Butovskaya
et al. 2022), indicating that prosociality
is an immanent and universal feature of human nature. However, human behavior is
very flexible and context dependent. Already
in children we observe variation, manifested in obvious preference in favor
of friends in case of altruistic sharing (Butovskaya et al. 2022). Our current experiment was aimed at exploring
an impact of such factor as emotions on shifts in general behavioral tendencies.
We tested punishing and prosocial behavior in same-sex face-to-face interactions
under high negative emotional load. The results revealed that several factors significantly
impacted participants' decisions related to punishment and cooperativeness. The
distributions of these decisions deviated from those typically observed in emotionally neutral settings, as reported
in previous studies.
Only 34.1 % of the total sample chose costly punishment in the PPG, which is below typical expectations (at least 50 %) (Peysakhovich et al. 2014; Rostovtseva et al. 2023b). Research also suggests that punishment increases with the difference in prosocial contributions between the punisher and the punished (Egas and Riedl 2008), with high contributors punishing at rates of 45–65 %. Furthermore, prior work indicates acute stress, particularly in men with high testosterone, stimulates prosocial punishment (80 % rate reported) (Wang et al. 2022). In contrast, our participants, despite stressful experimental setting, did not punish as much as expected. Men applied costly punishment less frequently than women (25 % compared to 43 %). Our results revealed significant sex differences in the resorting to costly punishment, with women punishing more often than men (43 % and 25 % respectively). We found no prior literature reporting sex differences in the propensity for prosocial punishment. While in two studies, one using anonymous design, and another showing partner's facial videos to participants, no significant sex differences were detected (Mieth et al. 2017; Rostovtseva et al. 2023b). To our knowledge, no other experiment has explored sex differences in prosocial punishment under conditions of face-to-face interactions. We are inclined to conclude that negative emotional load in our experiment caused the decrease in prosocial punishment rate, especially in male participants, producing significant sex differences.
Participants who used the extreme strategy of punishment, giving up all their funds to eliminate the second player's capital, may have been seeking fairness by equalizing the score after the asymmetric outcome of the first Trust Game. Interestingly, women who used this strategy also demonstrated fairness in their decisions in the context of the Ultimatum Game. This may be interpreted in various ways. For instance, extreme punishment (equalizing the winnings of both players to 0) could bring emotional satisfaction to women who applied it, reduced emotional stress, and further accelerated the feeling of reconciliation, revealing a peaceful preference for ‘fair share’ in the last game. Alternatively, those women who normally prefer equality and symmetrical reciprocity in social interactions, might react more acutely to unfairness and more often use extreme punishment, either due to excessive impulsiveness or just striving for equality at any cost. This behavioral pattern was fully absent in male participants.
Significant
sex differences emerged in PD decisions, with women defecting more frequently (66.3
%) and men cooperating more often (53.6 %). This led to an overall defection rate
(56 %) exceeding cooperation. In our previous research conducted in an anonymous
setting,
a much higher cooperation rate (over 70 %) with no sex differences was observed
(Rostovtseva et al. 2023b). However, two
face-to-face studies in Russia (Buryatia and Tula) revealed patterns similar to
those we observe in the current study: a defection rate of around 55 %, and women defecting more often than cooperating (Rostovtseva
et al. 2020; Rostovtseva et al. 2024). While results from Russia,
using face-to-face design, showed similar trend, the current study had the highest
rate of female defection. Apparently, high negative emotional stress leads to decrease
of cooperation rate, specifically within female-female interactions, producing significant
sex differences in cooperativeness under such condition.
Although the ‘unfair interaction partner’ always cooperated in the PD, potentially offering a sense of reconciliation, fewer than expected proposed highly generous offers in the subsequent UG. Equal split offers were low, at 51.2 % for men and 59.3 % for women, compared to around 75 % in our previous study (Rostovtseva et al. 2023b). Interestingly, in both studies, most of the remaining participants proposed self-favoring splits. The low rate of fair share propositions and relatively high rate of self-favoring splits (42.7 % overall) in the current study most probably stem from a long-lasting negative emotional effect imposed by interaction partner from the very start of the experiment.
Our results
highlight the nuanced effects of personality traits on decision-making under emotional
stress. The analysis revealed that the decisions to engage in costly prosocial punishment
were associated with aggressiveness, whereas the tendency to cooperate was linked
to personality traits related to sociability (agreeableness, extraversion). This
distinction underscores the idea that fundamentally different motivations drive
human punishing and cooperative behaviors (Peysa-
khovich et al. 2014; Rostovtseva et al. 2023b). In contrast to our predictions,
the tendency to punish unfair partner was not associated with individual reactive
aggressiveness, suggesting that prosocial punishment was not a result of impulsive
emotional response. However, proactive aggression revealed a significant link. Proactive
aggression is defined as less emotional, but rather more intentional, provoking,
and goal-oriented type of aggression. Interestingly, male and female participants
prone to such kind of aggression, demonstrated opposite behavioral strategies: higher
levels of proactive aggression were associated
with a lower likelihood of applying costly punishment among men, but with
a higher likelihood of applying it among women. We also found that both men and
women who were high in agreeableness and low in extraversion were more inclined
to cooperate in PD, even after experiencing unfair behavior from their partner.
Those who were low in agreeableness and high in extraversion were more likely to
defect.
Female tendency to punish, although being slightly lower than expected, tended to normal level. The positive association between female propensity for punishment and proactive aggression is intuitively interpretable, likewise is the very low level of female cooperation with unfair partner in subsequent experimental interactions. The noteworthy results were obtained, particularly, for male behavior (extremely low punishment rate of 25 %, the negative association between proneness to punish and male proactive aggressiveness, unexpectedly high rate of cooperation with the unfair partner – 53.6 % – in a subsequent PD game). Therefore, it would be reasonable to address these results not as sex differences, but rather a notable deviation observed specifically in male behavior. We further speculate on some possible explanations, giving rise to hypotheses for testing in future studies.
From the perspective of classical game theory, refraining from costly punishment is a rational strategy, as punishment imposes certain costs, but zero immediate returns to a person who punishes (Fehr and Gächter 2002; Rostovtseva et al. 2023b). From the same theoretical perspective, cooperation in PD, moreover in cases of a known unreliable partner, is a completely irrational strategy, since the risk of exploitation is too high (Rapoport and Chammah 1965; Axelrod 1984; Rostovtseva et al. 2023b). Since male participants were prone to refrain from punishment (‘rational’ decision), but at the same time were willing to cooperate in PD (‘irrational’ decision), an attempt to develop a strategy for maximizing payoffs is not a valid, or, at least, not a straightforward, explanation of their behavior in the experiment. Here, we consider two mechanisms as other potential explanations of our findings. First is related to demonstration of contempt or indifference, as a compensatory mechanism of rehabilitation after insulting betrayal, while second is related to conflict avoidance in negatively charged male-male interactions. Both of these behavioral responses are manifested through distancing from the person causing the anxiety, but the purpose of such distancing will be different in each of these scenarios.
In case of demonstration of contempt or indifference to the offender, a participant could seek to restore own social status (‘face-saving’) through rising above the situation. Such behavioral reaction to betrayal may facilitate negative emotional relief, especially in individuals who prioritize dominant social roles, and are largely involved in social environments with high levels of competition for social status. In repeated interactions, overt displays of contempt or indifference are risky in terms of escalating the conflict. Such behavior does not imply conciliatory actions or expressions, but rather explicitly demonstrate superiority to the interaction partner, devaluing his decisions. Both refraining from punishment and cooperation in subsequent PD in case of males fit well such explanation. Studies consistently show that men exhibit higher levels of intrasexual competition for social status than women, a difference deeply rooted in evolutionary pressures linked to reproductive success (Buss 1988; Buss and Dedden 1990; Buunk et al. 2014; Stenstrom et al. 2025). Presumably, ‘face-saving’ in intrasexual male social contexts is also more important than in female intrasexual relationships, and distinct sex-specific coping strategies might also exist (Xu et al. 2022).
The literature indicates that men are more likely to engage in direct competition for status, displaying direct aggression and engaging in aggressive face-to-face confrontations, than women (Griskevicius et al. 2009; Benenson and Abadzi 2020). This sex-specific feature suggests an alternative explanation for male behavior in our experiment: a strategy for unilateral de-escalation (Osgood 1962) aimed at reducing tension between the parties, and performed explicitly to avoid more acute conflict, which is more likely to arise between men than women. A greater tendency for conflict avoidance among men than women has deep evolutionary roots. Men are generally more massive and physically stronger than women, they have more capacities for combat, therefore, conflicts among men are more harmful and dangerous than among women (de Looze et al. 2019). In case of equal resource-holding potential (e.g., equal size, fighting abilities, and technology possession), spiteful conflict brings nearly equal damage to both parties. Thus, under condition of equality, avoidance of unnecessary conflicts is beneficial from adaptive perspective (necessity of a conflict may be dictated by the high cost of avoidance, for instance, a combat for food resource under condition of starvation). In case conflicting individuals differ in ‘weight’, the dominance relationships are usually established, also preventing parties from direct spiteful confrontations. However, correct assessment of resource-holding potential of a counterpart prior to the conflict is challenging, and under lack of information direct contest is dangerous for both parties (Crowley 2001; Morikawa et al. 2002). In our study, an ‘actor’ was first to demonstrate extremely antisocial dispositions. This could already be perceived as a signal of potential individual spitefulness (Morikawa et al. 2002). In face-to-face setting, both decisions to impose punishment on a partner and to defect in the PD, may be viewed as a competitive or hostile gesture. Following the above reasoning, it may be suggested that male participants on average were more oriented to conflict suppression by avoidance of direct confrontation with antisocial male partner. Conflict avoidance may generally underlie the elevated level of cooperativeness among men (in male-male interactions, or all-male groups) compared to women. Such tendency has already been demonstrated in our earlier studies using face-to-face experimental design (Rostovtseva et al. 2020, 2024).
Which of the suggested explanations of male behavior in our study is more probable (‘face-saving’ or conflict avoidance) can be tested empirically in future studies, for instance, by exploring and specifying exact emotions felt and displayed by participants during experimental interactions.
The results of our study and further considerations illustrate in the simplest way how complex the motivational foundations of human prosocial behavior can be, and how deeply its mechanisms can be rooted in human evolution. Our study provides a broad perspective on the multi-level system of costs and benefits that shapes the complex rationality of human behavior in various social situations. We show, how cooperation may be fostered locally by seemingly unrelated events or consequences (i.e., male cooperation in PD), and how some irrelevant human motivation, that may be even unconscious, can produce an implicit payoff matrix of a higher order, with different weights and structure of individual costs and benefits. We propose that due to multilayered nature of social contexts, such implicit payoff matrices are numerous, coexistent, and have fluctuating hierarchies, varying both at group and individual levels for subjects involved in a specific social situation. Each payoff matrix is determined by various factors, including (but not limited to) a structure of interaction itself, general environmental and evolutionary conditions, group and personal characteristics of interacting individuals. When being dominant, implicit structure of costs and benefits may produce behavioral strategies that seem ‘irrational’, inconsistent, or even inexplicable to an observer. Our study focused on a tiny aspect: emotions, personality and sex impacts on strategic behavior. But as we uncover more of the underlying hidden mechanisms, the implicit payoff matrices become overt and accountable, enhancing our ability to understand and predict human behavior in its complexity.
Acknowledgements
The study was supported by Russian Science Foundation, project No. 24-18-00457.
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